July 11, 2009

Joseph and the Amazing Technicolor Terrain Patch

 
Now in colour! With semi-decent lighting! The random white patches are triangles pointed directly at the sun (or directional light, whichever you prefer); for this test render, I'm only calculating face normals and calling glNormal3d() once before each triangle. One way to get vertex normals is to average over the neighbouring face normals.

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